Every day, people set ‘goals’ for themselves. A few people might want to spend more of their time giving back to the community or master a new skill.
Same like in designing perspective, User Centered Design always show up first; your site or app has an abiding impact on a user (this is the ultimate set of goal) – and whether that response is good or bad can depend on many circumstance.
Engage User Centered Design to a system design results in a product that convey more skillfully, smoothly, and user-friendly experience for the user; thus, leading to expanded sales and customer support.
List of User Goals for Design
Make everything easy and Readily Accessible for the End User
Whether it’s a Sequence of design tools for web design apps, the Stockpile for a character in a video game, a spreadsheet, or anything else, if the user can’t experience what they want, they bounce off your software.
Be Consistent always
Being consistent within your UI is important. Make sure that your End Users know where things are on your site. Consistency also adds your fonts and design should trail from page to page. There’s a striking idea called the principle of the least awe that says if you make your user astonished at how something works…rework it so it’s more intuitive. Always make sure that your UI is fitting for your entire platform Consistency means that you don’t baffle your users by making them have to check out what to do on your site.
Be Clear about Your Design
This may implies like a repeat of above, but clarity and consistency are different. Clarity means that you need your users to know what to do at all occasion. One way to carry out clarity is to move from one step to another on different pages. Without getting confused.
An approach to UI Design
Focuses on understanding:
- Users, and
- Their goals and tasks, and
- The environment (physical, organizational, social)
Pay attention to these throughout Design
- Understand and specify the context of use
- Specify the user and organizational requirements
- Produce design solutions (prototypes)
- Evaluate designs with users against requirements
There are four basic activities in Interaction Design
- Identifying needs and establishing requirements
- Developing alternative designs
- Building interactive versions of the designs
- Evaluating designs